![]() Go to the right until you find the medical room. Just make your way to all the rooms and collect all the ingredients in whatever order you can manage. It's annoying but you can't or otherwise fail the game here, you can only have your progress impaired by LeChuck. While collecting ingredients LeChuck will probably catch you at least once or twice and teleport you to another room. Remember how we made a voodoo doll of Largo in Part I? Well we need to make one of LeChuck now. It's also extraordinarily painful for Guybrush, but that's not an issue for you. ![]() LeChuck uses a voodoo doll that teleports Guybrush to a random room in this underground complex. Speak to LeChuck to reveal some startling information about Guybrush's family. When you locate the light switch (press to use object highlighting here if you need it, you can use it 5 times total without costing yourself an achievement), use it to shed some light on the situation. Guybrush is left hanging and we cut to Guybrush as he finishes explaining to Elaine the events of the game thus far. Use the rope with the crowbar and then use your makeshift grapple with the exposed rebar sticking out of the cement above you. Guybrush finds himself on a small column, with Big Whoop on another one nearby. When cement blocks your way, use matches with the dynamite, use the dynamite with the hole. Give it another cracker and it will say the next step towards the treasure. When you arrive at the correct location the parrot should be waiting. Give a cracker to the parrot to get the first bit of directions to Big Whoop. You'll find dynamite inside, pick up the dynamite then return to the beach. Pick up the rope on the box, then use the crowbar to open the box. Walk back to the right until you discover a box near a pond. Use the distilled water on the box to make a few crackers. Use the bottle on the tree to break it, then use the jagged edge of the bottle to cut the bag open. With that taken care of, go back into the jungle, take a left, and continue until you see a bag hanging from a tree. It's possible to spend a lot of time talking to Herman if you select all the possible options, so don't bother unless you're not worrying about speed this playthrough. Feel free to talk to Herman Toothrot (who you might remember from the previous game) but it is entirely optional and you should avoid speaking to him if you're on your speed run. Use the filled glass with the still nearby to make distilled water. Grab the bottle from the ocean and use the martini glass on the water to fill it up. Collect the crowbar from the beach and the martini glass next to it. ![]() Instead of exploring the island further, there's a few things we need. After leaving the area with the phone, you'll wind up back on the beach.
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